Carmen Bueno Muñoz , José Ángel López Sánchez , Luis R. Murillo Zamorano

Gamification and Artificial Intelligence during COVID-19: Case Studies in Health and Education

Peter Lang GmbH, Internationaler Verlag der Wissenschaften

Date de publication : 2022-01-21

The health emergency caused by COVID-19 has been a global challenge. During this period, it was necessary to quickly develop solutions that were able to cope with the pandemic and help mitigate the effects that the new coronavirus was causing in many sectors. This book analyzes how gamification and artificial intelligence (AI) have been used during the COVID-19 pandemic in health and education. To this end, a review of the main applications of gamification and AI during this period is made. We also analyze four cases framed in health care and education in which both resources, gamification and AI, are combined and their usefulness in the context characterized by COVID-19 is analyzed. Finally, some of the ethical issues surrounding gamification and AI in this scenario are examined.

29,54

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À propos

Collection
n.c
Parution
2022-01-21
Pages
130 pages
EAN papier
9783631869871

Caractéristiques détaillées - droits

EAN PDF
9783631870426
Prix
29,54 €
Nombre pages copiables
26
Nombre pages imprimables
26
Taille du fichier
3830 Ko
EAN EPUB
9783631870433
Prix
29,54 €
Nombre pages copiables
26
Nombre pages imprimables
26
Taille du fichier
1280 Ko

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